Week 3: Google Sketchup and Design Based Thinking

Design based thinking is a creative problem solving method that allows individuals to discover hidden ideas (Tae, 2017). This includes being user and solution focused, and allows flexibility to leverage on previous design knowledge. Google Sketchup has demonstrated the ability to foster design based thinking in classrooms through exploration of creative pathways. This can be seen in creating virtual 3D computing designs that allows individuals to 3D print the designs once completed. Google Sketchup is usually used for architecture and interior designs as it is a platform for people to explore inanimate realities.  

House model created in tutorial.

Google Sketchup fosters creativity in classrooms through the use of 3D printing. Students are able to see their designs come to life which increases participation in classrooms. The use of 3D printing enables students to visualise objects in real life. This is demonstrated through the Universal Design for Learning where students with different abilities may explore tangible objects (Buehler, Comrie, Hofmann, McDonald, & Hurst, 2016). For example, a student with cognitive impairment may illustrate a maths skill through manipulating objects instead of working out the problem through written form (Buehler et. al., 2016). This demonstrates the fundamental steps in design based thinking which includes discover, interpretation, ideation, experimentation and evolution (IDEO, 2015). All five steps sparks critical and creative thinking through finding solutions to a problem.

The use of Sketchup and 3D printing may promote design thinking and creativity in classrooms. However, there are limitations with the use of 3D printing in classrooms. This includes access to technology as 3D printing can be expensive to schools and teachers may be unfamiliar in using them. Google Sketchup is also complex and may take time to understand all the functions in the system. The regular tools provided such as drawing rectangles or circles may limit students’ creativity. Although, the challenges that arise in classrooms could also benefit students’ creativity as they discover and experiment Google Sketchup.     

Reference List

Buehler, E., Comrie, N., Hofmann, M., McDonald, S., & Hurst, A. (2016). Investigating the Implications of 3D Printing in Special Education. ACM Transactions on Accessible Computing, 8(3), 11-28.

IDEO (2012). Design Thinking for Educators (2nd Edition). Retrieved from the Design Thinking for Educators website: http://designthinkingforeducators.com/

Tae, J. (2017). A Quest on Possibility of Design Thinking-based STEAM Education for Strengthening Elementary School Students’ Interest in Math and Science, Personalities, and Science and Technology Career Choice. International Information Institute Tokyo, 20(9), 6745-6754.

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